//#define __DEBUG__
// by Xeno
#define THIS_FILE "fn_saveplayerlayout.sqf"
#include "x_setup.sqf"

private ["_uid","_pa"];
PARAMS_1(_uid);
_pa = GV2(GVAR(player_store),_uid);
if (!isNil "_pa") then {
	_pa set [10, _this select 1];
	__TRACE_2("SavePlayerLayout","_uid","_pa");
};